![]() What could be doing this? I thought Node Shaders were supposed to be more resilient to distortions like this? I'm not sure if I've got a bug or if I'm using it wrong.įWIW, this is a shader based on apple's felt material shader. Note the diagonal lines that appear "Stretched". I notice that my rendered object has distortions in the actual RealityView. It supports the entirety of the 3D pipelinemodeling, rigging, animation, simulation, rendering, compositing and motion. Guard let entity = try? Entity.load(named: "Materials", in: RealityKitContent.realityKitContentBundle) else Blender is the free and open source 3D creation suite. 3D painting with textured brushes and masking. Multi-resolution and Dynamic subdivision. Edge slide, inset, grid and bridge fill, and more. So, I'm following, what I think are, the recommended steps to import a shader-node material from reality composer pro and apply it to another modelEntity. Blender’s comprehensive array of modeling tools make creating, transforming and editing your models a breeze. There could be a variety of things wrong with what I'm doing that are not unique to RealityKit. ![]()
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